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The History Department are taking the opportunity to integrate the use of ICT into History wherever this is seen to support the learning of students. This includes utilising the microlabs when available, as well as taking advantage of the newly fitted data projectors in History classrooms (and an interactive whiteboard). A website has been designed specifically to support revision in GCSE History (www.HistorySupport.net) as well as a range of resources being developed on the subject section of the School website. |
| The word 'History' conjures up pictures of dusty books, old artefacts and archaeological digs. Historians are sometimes pictured as old fashioned and unable to keep up to date with a changing world. This is not an accurate picture. The world of ICT is increasingly having an impact on historical research and the ways in which work can be presented. Huntcliff School History Department is working hard to use ICT to support learning. There is certainly no value in using ICT just for the sake of using it. Some of the ways in which ICT are currently being used are outlined below. |
Currently both members of History staff have access to a laptop during lessons and with the advantages of Specialist Status five computers and a colour printer have also been installed in each History Classroom. A mobile laptop bank has also been purchased for use in the Humanities Block. This will give students access to laptops within one History classroom as and when appropriate.
One of the big problems faced by teachers in the past was lack of access to computer rooms for students to be able to utilise ICT. Almost all of the lessons in computer rooms would be timetabled for ICT lessons. The few remaining periods would be viciously fought over by different subject teachers. Even if a teacher had a computer in their classroom it was difficult to use this with an entire class. More recently it has been made much easier for teachers to use a single computer within a classroom because of the installation of data projectors. Data projectors will project whatever is on a computer screen onto a large white surface (e.g. a whiteboard) so that everyone in the class can see it. This means that a class and their teacher can look at the internet together, study photos or other historical documents, look at samples of work from other students, see how |
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software works etc. There are endless opportunities for sharing and combining text and images together. The ability to use colour and interactivity means that there is greater reinforcement of material being studied. Here are three examples of how the data projector has been used within lessons.
Both History classrooms have been equipped with data projectors and both are used regularly. |
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Technology has advanced quickly so that it is now feasible for amateurs to use digital cameras and camcorders on a regular basis. Most students are very familiar with using this type of technology on a personal basis (e.g. using digital cameras with their mobile phones). The History Department has invested in a Sony CD Mavica for taking exceedingly high quality pictures, as well as using Gifted and Talented Money to purchase a larger number of Canon Powershot A400s. The photos are of slightly less high quality but the cameras are easy to download from, very user friendly, and a reasonable size. Both the Sony and the Canon cameras will take short video clips (easily downloadable to a PC) but the History Department also has access to a Camcorder when appropriate. As far as possible students are encouraged to use the technology themselves, and many of the photos used on this website have been taken by students. Photos and video clips have been used to: |
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This is a new area of development resulting from Specialist School Status and the History Department is very keen to support its implementation. It should allow greater access to information than the website because the disclosure of information can be limited to different groups of people or individuals e.g. a parent can be notified if a student is behind with coursework. It can more easily allow the transfer of information between students and the school, and each other e.g. students can jointly work on a project (albeit from their own homes) and then e-mail it to their teacher. Watch this space!
| An interactive whiteboard uses a data projector but links it to an electronic screen so that the image projected onto the whiteboard becomes interactive - writing can be added to the screen and recorded onto the computer, or objects can be moved around the screen by the touch of a finger. This means that work can be saved and printed off for absent students. Mindmaps can be created using a combination of clipart and handwriting. Work can be annotated and placed on the website for students to refer to. See the Hiroshima newspaper for an example. Some examples of how the interactive whiteboard has been used recently within the History Department are given below. | |||||||
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Year 8. Cliff Lift Project. The photograph shows a student writing on the interactive whiteboard possible answers for a multiple choice quiz about the History of Saltburn. The questions had already been agreed and typed in. The answers will be saved to the file on the computer (possibly having used text recognition software to convert it into typing). |
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Year 11. Comparing Two Sources on Hitler Youth The screenshot on the right illustrates how pens used on the interactive whiteboard can be used to annotate sources in order to draw out the similarities and differences between two sources. Annotations can be rubbed out using the board rubber, and there is also a highlighter facility to emphasise different aspects of a text. Students can be invited to complete the annotations or a teacher can do it. One of the main advantages is that completed work can be saved and referred to again at a later stage. |
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Year 7. Starter Recapping Medieval Religion Following a starter activity where students were asked to discuss in pairs the answer to each multiple choice question which they felt was most accurate, students were called out to highlight on the interactive whiteboard the answer which they had decided was correct and explain their reasoning. |
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Year 7. Further Task on Medieval Religion This screenshot gives an example of how the interactive whiteboard can be used to demonstrate to students how a task should be completed. Students can be called to the front of the class to write example answers or this can be done by the teacher. |
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Year 8. Cliff Lift Project. Here the interactive whiteboard has been used to collect ideas under different categories. A mosaic completed by the group has been scanned in to provide a stimulus for ideas. Find out more about the Cliff Lift Project |
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Year 8. Plenary on Ku Klux Klan Following a lesson in which students researched different information about the Ku Klux Klan, a plenary on the interactive whiteboard was used to bring together the key information from the lesson. Students were able to record this on their own (identical) version of the worksheet and save it for future reference. |
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Year 7. Perspectives on the Peasants Revolt Students looked at two versions of events at Smithfield and used the highlighter function of the interactive whiteboard to highlight words which showed the author's opinions of what happened. Afterwards, they could think about why the event had been portrayed in such different ways. |
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Year 11. Extra History Session This activity took advantage of the fact that items on the board can be moved around. Students wrote their ideas about whether Churchill would give a reliable view of the Munich Crisis in the white rectangle. Afterwards the white rectangle could be removed to reveal a model answer. Student ideas could then be compared with the model answer. |
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Year 7. Roman Empire In this activity students were given different cut out sections of a map showing where goods were sent to Rome from. Students then moved the goods from the outside of the board (see larger picture) to where they came from in the Empire (see inset). Meanwhile the rest of the class completed their own map showing goods sent from different parts of the Empire. |
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Year 7 Roman Republic This exercise was used as a plenary following a lesson which considered the Roman system of government. Students were invited to vote on what each character would think of the Roman Republic and then a student was selected to move the character to the correct place. On this screenshot only the slave has been moved to the correct position. This exercise was good for generating debate between students who had differing opinions about how each character would feel. |
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Year 10. Cuban Missile Crisis Test Paper This shows how the interactive whiteboard can be used to go over a test with students. |
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Year 10. Vietnam War Timeline In preparation for a piece of coursework about how America became increasingly involved in Vietnam a timeline was prepared (and printed out for students). It was then annotated using information contributed from a Question and Answer session and new information. When new information was introduced reference was made to other slides giving additional pictures or information (see the slides to the right of the screen shot which show additional pages in the presentation). |
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Year 9. Development of Transport 1750 - 1900 This game was created as extension work by two Gifted and Talented students who had completed classwork tasks at home as additional homework. Information about the development of transport was worked into the game as things which led to the players going backwards or forwards. After the game was completed the class was able to play it - the pictures were the movable counters used by the different groups. |
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Year 10. Mindmap on the U-2 Crisis To create this mindmap it was necessary to create a folder of relevant Clip-Art before the lesson. During the lesson the pictures were dragged onto the screen to illustrate the different points on the mindmap (as it was drawn up). This helped to illustrate to students that mindmaps are not just for the artistically gifted, and memory can be helped by using pictures of objects such as footprints to represent the number of feet the spyplane was flying at! The mindmap could also be printed out for students who missed the lesson. |
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Year 8. Triangular Trade The screenshot on the right shows a starter used with Year 8. The map was created in advance, along with the ClipArt objects. Students then came out and drew the arrows to indicate where the ships sailed, and moved the ClipArt to the relevant places. |
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So what do students have to say about the interactive whiteboard? Here are some comments by GCSE History students when asked whether the interactive whiteboard had been helpful in History (Summer, 2005):
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| Both History Department classrooms are equipped with interactive whiteboards. The type which have been purchased are SmartBoards. One of the Smartboards is used regularly, the other will be used more regularly once training has been made available to the teacher concerned. | |||||||
The History Department makes extensive use of the internet to allow student research but in addition has developed 2 websites dedicated to improving the experience of students. There is internet access in both History classrooms.
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The History Section of the School Website covers general information about the History Department and specifically is of relevance for Years 7, 8 and 9. It was dramatically reviewed and updated in April, 2007. New information is being added all the time. |
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| The screen above, from an interactive whiteboard presentation, demonstrates how students are encouraged to use the website to find information for their homework. | |
| www.HistorySupport.net is specifically targetted at Year 10 and 11 GCSE History students. There are many features dedicated to encouraging and helping them to revise. Students are encouraged to send in examples of how they have revised in order to share them with others. | |
Following a successful bid for development funding from Northern Grid For Learning, the History Department is in the forefront of trialling the use of Interactive Handheld Devices to promote learning. The GeneeUs system allows students to answer a variety of different types of questions using individual handsets, so that the teacher can monitor the understanding of every child in the class, as well as gain an overall impression of the understanding of students. The software includes a number of games for students to play, in which they try to gain the most correct answers, as quickly as possible. It is of value for starters and plenaries, as well as covering multiple choice aspects of assessments and being used in more imaginative ways to promote learning. Click here to find out more about how Interactive Handheld Devices can be used to promote learning.
The History Department is building up a collection of relevant software to support the study of History at Huntcliff. Sometimes this software is designed for use with a whole class on the interactive whiteboard, sometimes for use by students individually or in small groups on a computer. A selection of software currently being used is outlined below:
Year 7, 8 and 9. Kar2ouche Kar2ouche is like a giant Clip Art package where students can select different backgrounds, characters and props and manipulate them in different ways. They can output their work as storyboards or as animations. They can attach sound to their work and then use a Data Projector to show the rest of the class. The screen shot shows Pippa's work on part of a storyboard based on Romulus and Remus. The History Department has invested in Kar2ouche Romans, Normans, Victorian and World War I. |
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Year 7. Caesar III Caesar III is a software program which allows students to build and manage their own Roman town using modern games technology. The high quality graphics are appealing and many students have purchased the game as a result of using it in History lessons! The game has been used to allow students to find out about life in a Roman town compared to life in an English town, but also to consider how good an interpretation the game gives of life in a Roman town. |
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Year 7. Stronghold. Stronghold is a similar type of strategy game to Caesar III. It allows students to build, attack, or defend castles. In a recent lesson students took part in a circus of activities about attacking and defending a castle. One of the activities involved looking at Stronghold, others at looking at different types of evidence. Afterwards students were encouraged to consider which types of evidence would be most reliable / useful for a historian and why. |
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Year 7. Medieval Interactive History This software package gives a number of different games and quizzes which are excellent to play on the interactive whiteboard to introduce or recap a topic. A number of these games have been used as starters or plenaries for Year 7 lessons. |
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Year 7 - 11. Powerpoint Games A number of games have been designed using Powerpoint. These include: Who wants to be a Millionaire, The Weakest Link and Hollywood Squares (a version of noughts and crosses). These make fun team games and have proved particularly successful in extra-History sessions for revising dates! The screenshot shown comes from Huntcliff Squares (a renamed Hollywood Squares) and is from a set of revision questions based on the Cuban Missile Crisis. |
The software above has all been purchased relatively recently. Who knows what might be available in the future?
Huntcliff School History Department is keen to share ideas with other people, so please let us know if you have any good ideas about how to use ICT. A member of the History Department was involved in a presentation for other History Teachers at Middlesbrough on 3rd February 2005. A presentation was also made to Huntcliff staff about Interactive Whiteboard use on 4th May 2005. Miss Mohon is involved in presenting a workshop at the Northern Grid for Learning Conference (22nd June 2007 at the Hall Garth Hotel, Darlington) on 'Using Interactive Handheld Devices to Promote Learning'.
Last updated April, 2007